剧情简介:OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability....(展开全部)
作者:Randi J·Rost
出版社:Addison-Wesley Professional
ISBN:9780321637635