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    Unity 实战 - 图书

    导演:Joseph Hocking 著 蔡俊鸿 译
    作者简介 作者:(美国)霍金(Joseph Hocking) 译者:蔡俊鸿 霍金(Joseph Hocking),是一位交互式媒体开发方面的软件工程师。他就职于Synapse Games公司并在芝加哥哥伦比亚学院教授游戏开发课程。
    Unity 实战
    搜索《Unity 实战》
    图书

    Unity AR - 图书

    2018计算机·计算机综合
    导演:王寒 曾坤 张义红
    本书的内容将涵盖Unity3D的基础入门知识,进行AR/VR开发所必须掌握的Unity3D技能,以及在不同的AR/VR设备平台进行实际开发所需要掌握的知识。和以往只重视概念讲解、不重视实际操作的Unity开发书籍不同,本书从基础知识到进阶技能,到最后的AR/VR开发实战,每一篇的内容都会融入大量的实战讲解。
    Unity AR
    搜索《Unity AR》
    图书

    Unity Multiplayer Games - 图书

    2013科学技术·工业技术
    导演:Alan R. Stagner
    An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
    Unity Multiplayer Games
    搜索《Unity Multiplayer Games》
    图书

    Unity in Action - 图书

    导演:Joe Hocking
    作者简介 作者:(美国)霍金(Joseph Hocking) 译者:蔡俊鸿 霍金(Joseph Hocking),是一位交互式媒体开发方面的软件工程师。他就职于Synapse Games公司并在芝加哥哥伦比亚学院教授游戏开发课程。
    Unity in Action
    搜索《Unity in Action》
    图书

    Unity UI Cookbook - 图书

    2015计算机·编程设计
    导演:Francesco Sapio
    If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.
    Unity UI Cookbook
    搜索《Unity UI Cookbook》
    图书

    Assassins Creed: Unity - 图书

    导演:Oliver Bowden
    奥利弗·波登,英国科幻奇幻小说作家,曾创作过多部畅销作品,被《泰晤士报》盛赞为“高阶奇幻的先行者”。著名游戏公司“育碧”旗下的刺客信条游戏系列小说由其创作。
    Assassins Creed: Unity
    搜索《Assassins Creed: Unity》
    图书

    Unity Game Optimization - 图书

    2019计算机·编程设计
    导演:Dr. Davide Aversa Chris Dickinson
    Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
    Unity Game Optimization
    搜索《Unity Game Optimization》
    图书

    Unity Game Optimization - 图书

    2019计算机·编程设计
    导演:Dr. Davide Aversa Chris Dickinson
    Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
    Unity Game Optimization
    搜索《Unity Game Optimization》
    图书

    Unity Multiplayer Games - 图书

    2013科学技术·工业技术
    导演:Alan R. Stagner
    An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
    Unity Multiplayer Games
    搜索《Unity Multiplayer Games》
    图书

    Learn Unity ML-Agents:Fundamentals of Unity Machine Learning - 图书

    2018计算机·数据库
    导演:Micheal Lanham
    This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.
    Learn Unity ML-Agents:Fundamentals of Unity Machine Learning
    搜索《Learn Unity ML-Agents:Fundamentals of Unity Machine Learning》
    图书
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