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    Videogames - 图书

    导演:James Newman
    James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Newman introduces: Wha...(展开全部)
    Videogames
    图书

    Videogames - 图书

    导演:James Newman
    James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Newman introduces: Wha...(展开全部)
    Videogames
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    How to Talk about Videogames - 图书

    2015
    导演:Ian Bogost
    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this par...(展开全部)
    How to Talk about Videogames
    搜索《How to Talk about Videogames》
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    How to Talk about Videogames - 图书

    2015
    导演:Ian Bogost
    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this par...(展开全部)
    How to Talk about Videogames
    搜索《How to Talk about Videogames》
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    How to Do Things with Videogames - 图书

    导演:Ian Bogost
    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about v...(展开全部)
    How to Do Things with Videogames
    搜索《How to Do Things with Videogames》
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    1001 Videogames Para Jogar Antes de Morrer - 图书

    导演:Tony Mott
    本书主编托尼•莫特(Tony Mott)作为业界圣经级电玩杂志《Edge》的多年首席主编,有着长达三十年的电子游戏经验,其中十五年是在游戏产业打拼,对电子游戏自1962年作为娱乐形式诞生起至今的发展历程有着深刻的认识与了解。
    1001 Videogames Para Jogar Antes de Morrer
    搜索《1001 Videogames Para Jogar Antes de Morrer》
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    Persuasive Games: The Expressive Power of Videogames - 图书

    导演:Ian Bogost
    Review "Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics." -- Scott Colbou...(展开全部)
    Persuasive Games: The Expressive Power of Videogames
    搜索《Persuasive Games: The Expressive Power of Videogames》
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    Persuasive Games: The Expressive Power of Videogames - 图书

    导演:Ian Bogost
    Review "Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics." -- Scott Colbou...(展开全部)
    Persuasive Games: The Expressive Power of Videogames
    搜索《Persuasive Games: The Expressive Power of Videogames》
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    Everything to Play For: How Videogames Are Changing the World - 图书

    2024
    导演:Marijam Did
    An insider’s account of the videogame industry telling how gaming can become a force for good Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and...(展开全部)
    Everything to Play For: How Videogames Are Changing the World
    搜索《Everything to Play For: How Videogames Are Changing the World》
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    電玩即政治: 駕馭改變世界的電玩之力: Everything to play for:how videogames are changing the world - 图书

    导演:瑪麗亞姆.迪特
    電玩歸電玩,政治歸政治!只要夠好玩,有什麼不可以? 結果就是厭女思維、微交易斂財、剝削式開發生產充斥…… 電玩能改變世界,問題是,改成誰喜歡的模樣? 金獎電玩工作室產業評論家 Marijam Did直擊電玩產業的反思之作 電玩,人類最後一塊不受政治染指的淨土,長久以來都被視為抽離現實、讓人自由自在揮灑創意、想像力與超能力的廣大處女地。然而,這份「電玩歸電玩,政治歸政治」的想像,究竟離真實有多少距離? 一如文學寫作、影視劇場、音樂展演與藝術創作,電玩遊戲並非存在於真空之中,中立且不帶偏見。事實上,電玩一樣能反映創作者或出資公司的理念或偏見。從電玩的生產與製作,到實際遊玩內容如何選擇呈現,再到上市後的社群行銷操作,幾乎可以說無處不受現實政治影響。 電玩劇情植入了哪些政治訊息、該替哪種理念廣告或背書?電玩是否「過度男性中心」?電玩設計師與出資方的關係是否對...(展开全部)
    電玩即政治: 駕馭改變世界的電玩之力: Everything to play for:how videogames are changing the world
    搜索《電玩即政治: 駕馭改變世界的電玩之力: Everything to play for:how videogames are changing the world》
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